Split and a Bit- User Interface and Motion Design (Freelance)

Split and a Bit- User Interface and Motion Design (Freelance)

Split and a Bit- User Interface and Motion Design (Freelance)

The Challenge

The Challenge

The Challenge

Splitting the bill is often the most awkward part of a fun night out. It feels transactional and cold. My challenge was to inject personality into this dull utility app turning a boring calculator tool into a playful, 'toy like' interaction that diffuses the tension of asking friends for money.

The Brief

The Brief

The Brief

The Client proposed to tweak his premade UI in Figma with updated and modern trendy and playful look, while maintaining a simple and minimal UI for the brand style

The Approach

The Approach

The Approach

My initial audit of the live app revealed a cognitive bottleneck. Users were getting lost in a wall of text. I didn't just clean up the spacing, I rearchitected the visual hierarchy. By establishing strict typographic rules, I guided the user's eye instantly to the only thing that matters: How much do I owe?
Before
After

Mockup and Colour Exploration

The Client approved the style. The direction and the final designs were taking place.
Breaking the habit of blue and white coloured banking apps, I pivoted to a tactile child like aesthetic. I chose bold, primary colors reminiscent of physical blocks or toys. This wasn't just for style but a distinct, high contrast function that consists of blocks as clear zones for different users, making the mental math easier to process visually.

The Outcome

The Outcome

The Outcome

I created a custom motion signature to bridge the gap between the brand name and the product function. The loading animation consists of the screen splitting in half, further emphasising the function of the app and the bill being split.
Delivered in a rapid 5 day sprint, the refreshed UI transformed a bare bones utility into a brandable product. The client adopted the new design system immediately, noting that the toy like aesthetic made the app feel approachable rather than purely transactional.
Timeline: May 2025 - 5 days
Role: UI Designer, Motion Designer
Skills: Figma, Motion Graphics (Adobe AE), Prototyping
Collaborators: Sean Park
Timeline: May 2025 - 5 days
Role: UI Designer, Motion Designer
Skills: Figma, Motion Graphics (Adobe AE), Prototyping
Collaborators: Sean Park